Legal Law

The fluid shock wave principle

In this article, I would like to introduce you to a fighting concept called the Fluid Shockwave Principle. The fluid shockwave principle is emphasized in all the counter attacks I use. It is not an unknown concept in martial arts; this striking principle has been called the focus strike, the energy sink, the heavy hand strike, and many other terms associated with a “vibration” type of strike. Unfortunately, learning to throw such a punch often required a lifetime of constant practice, as few people understood the physics or dynamics of punching. I will explain them to you in this article.

I began researching striking principles after studying pressure point control tactics as a special agent for various federal agencies. It was learned that the motor points are more sensitive to hits, which allowed all of the momentum from forward strikes to dissipate on the target before recovery began. The analogy often used to describe such a blow is the action of hammering a nail.

The foundation of the fluid shock wave principle is based on nerve motor points as targets and an impact method that maximizes kinetic energy transfer. We know that nerves are one of the most sensitive types of tissue in the human body. This is especially true when stimulated by various types of pressure or blows. We also know that when a nerve or nerve motor point receives an unusually high degree of energy, the nerve can become overstimulated and experience motor dysfunction. Since motor points are composed of a large muscle mass that is saturated with motor/microscopic effector nerve tissue, the potential for injury from a blow is usually limited to bruising. Therefore, hitting a motor point becomes an ideal target for liability problems and very practical tactically, since overstimulation of a motor nerve stops resistive muscle action.

An important aspect of the fluid shock wave principle is the mechanical aspect of the shock itself. What is done from a hit or impact of a target, the energy is transferred from the energy source to the target. The degree of energy (known as kinetic energy) that is dissipated in the target will depend on the speed, the mass of the energy source, and the duration of the energy transfer. The effectiveness of the blow will determine the duration of the motor dysfunction.

In order to generate an optimal fluid shockwave strike by hand, leg, or impact weapon, I have made the following observations:

1. Speed: Increasing the speed of a punch enough to cause motor dysfunction is very difficult. The speed must be at least twice that to have a substantial effect on power generation.

2. Mass: In contrast to speed, the mass behind a target can be increased substantially by attempting to strike with full body weight. This is one of the secrets of the fluid shock wave principle. This can be achieved by several methods. The first is to make sure all your joints are locked at impact. This is a principle called “energy leakage”, which describes how kinetic energy can be lost in impact exchange. For example, if you allowed your wrist to bend in a hand strike, the energy will be dissipated in the wrist rather than the opponent’s motor point. The reduction in kinetic energy will be substantial and will dramatically affect the duration of motor dysfunction, if it occurs at all. Therefore, all joints must be locked (not hyperextended) at the moment of impact.

The next important element in maximizing mass behind a punch is the use of total body mass. This is achieved by placing the emphasis on the rotation of the hips or the axis behind the blow. Along with locking all your joints at impact, you can generate power based on your body weight, rather than hitting with your limb weight alone. Another important element of the fluid shock wave principle is the concept of duration of energy or “time”. During my study I have identified and learned measures of the duration of the fluid shock wave itself. The duration of energy transfer must exceed approximately 30 milliseconds to achieve motor dysfunction. Ironically, this is almost exactly the duration of the energy exchange that occurs naturally when you allow all forward momentum to stop before retracting a blow.

Technical considerations
You can incorporate the fluid shockwave principle into your defensive and offensive strikes by combining the motor points and torso for targets, with the strike principle. When hitting, I do not advise hitting the head. Not the face, the head. The target head is made up primarily of skin and bone, not muscle mass or sensory nerves. Therefore, blows of any kind to the head with a closed fist should be avoided as much as possible. This is a tactical consideration. For example, the head is generally a hard structure. You will receive serious hand injuries when hitting an attacker in the head. Trust me, I have. This will disable it only by enraging the attacker.

A good philosophy about using defensive counters is that strikes should be delivered to the torso or motor nerve points whenever possible. If he hits to the head, it must be to the face with Palm Heel or Hammerfist or with eye punches.

The special agent combat objectives of system attacks are as follows;

Palm Heel Slam – The Palm Hills Slam was primarily designed to stop your edit and attackers forward momentum. This strike is delivered with a stiff arm motion and can be aimed at the attacker’s face or cheeks. Generally, this punch is followed by a straight punch to the torso.

Straight Punch – The straight punch is typically considered the power hand punch. Although this blow can be delivered to the head, it is strongly recommended that it be delivered to the torso, specifically in the region of the solitary plexus.

Forearm Strikes: Forearm strikes are used when the attacking subject has penetrated deep into the reactionary gap, and the straight punch or palm strike cannot be used. Forearm punches are generally very strong techniques and should be delivered to the torso. I also use them when hitting the brachial plexus or the side of the neck for what is called a brachial stun.

Brachial Stuns: Brachial stuns are, without a doubt, the most effective and reliable stunning technique within a special agent combat system. Brachial stuns were designed to replace the need for manual blows to the head. This technique can be performed with the back of the hand, the inside of the hand, the inside of the forearm, or the outside of the forearm.

Front Thrust Kick – Like the palm of the hand, the Front Thrust Kick is designed to stop an attacker’s forward momentum at the edge of the reactionary gap. The recommended target for this kick is the upper thigh and lower shin. Attempting to kick higher would normally result in the attacker grabbing your foot or leg. Front thrusts are also very effective when directed at the attacker’s groin or knee.

Knee Strikes: The knee strike is applied to the attacker’s thigh, muzzle, abdomen, and face. Hitting the thigh creates high-level motor dysfunction in the attacker’s leg and also creates a high-level stun. I have used this technique many times when trying to control an attacker. When I hit their thigh multiple times with a knee strike, they lose the function of that leg and go down, usually holding their thigh and writhing in pain.

Angular kick: Also known as the peroneal kick, it is one of the most effective combative counterattacks. The angle kick is delivered primarily to the attacker’s thigh and knee. This technique will create motor dysfunction that will often last 10 minutes or more. The angled kick is also known to create a high level stun that is second only to the brachial stun. The pain is often so intense that attackers often believe their legs are broken. The bread normally decreases in about 20 minutes. Giving you plenty of time to escape.

Adopting this principle will give you much more powerful techniques that you can use to create your own reality based self defense system.

Leave a Reply

Your email address will not be published. Required fields are marked *